State
States are classes that define a state container.
Defining a State
States are classes along with decorators to describe metadata and action mappings. To define a state container, let's create an ES2015 class and decorate it with the State
decorator.
In the state decorator, we define some metadata about the state. These options include:
name
: The name of the state slice. Note: The name is a required parameter and must be unique for the entire application. Names must be object property safe, (e.g. no dashes, dots, etc).defaults
: Default set of object/array for this state slice.children
: Child sub state associations.
Our states can also participate in dependency injection. This is hooked up automatically so all you need to do is inject your dependencies in the constructor.
(Optional) Defining State Token
Optionally, you can choose to replace the name
of your state can be made with a state token:
This slightly more advanced approach has some benefits which you can read more about in the State Token section.
Defining Actions
Our states listen to actions via an @Action
decorator. The action decorator accepts an action class or an array of action classes.
Simple Actions
Let's define a state that will listen to a FeedAnimals
action to toggle whether the animals have been fed:
The feedAnimals
function has one argument called ctx
with a type of StateContext<ZooStateModel>
. This context state has a slice pointer and a function exposed to set the state. It's important to note that the getState()
method will always return the freshest state slice from the global store each time it is accessed. This ensures that when we're performing async operations the state is always fresh. If you want a snapshot, you can always clone the state in the method.
Actions with a payload
Actions can also pass along metadata that has to do with the action. Say we want to pass along how much hay and carrots each zebra needs.
In this example, we have a second argument that represents the action and we destructure it to pull out the name, hay, and carrots which we then update the state with.
There is also a shortcut patchState
function to make updating the state easier. In this case, you only pass it the properties you want to update on the state and it handles the rest. The above function could be reduced to this:
The setState
function can also be called with a function which will be given the existing state and should return the new state. All immutability concerns need to be honoured by this function.
For comparison, here are the two ways that you can invoke the setState
function...
With a new constructed state value:
With a function that returns the new state value:
You may ask "How is this valuable?". Well, it opens the door for refactoring of your immutable updates into state operators
so that your code can become more declarative as opposed to imperative. We will be adding some standard state operators
soon that you will be able to use to express your updates to the state. Follow the issue here for updates: https://github.com/ngxs/store/issues/545
As another example you could use a library like immer that can handle the immutability updates for you and provide a different way of expressing your immutable update through direct mutation of a draft object. We can use this external library because it supports the same signature as out state operators
through their curried produce
function. Here is the example from above expressed in this way:
Here the produce
function from the immer
library is called with just a single parameter so that it returns its' curried form that will take a value and return a new value with all the expressed changes applied.
This approach can also allow for the creation of well named helper functions that can be shared between handlers that require the same type of update. The above example could be refactored to this:
Async Actions
Actions can perform async operations and update the state after an operation.
Typically in Redux your actions are pure functions and you have some other system like a saga or an effect to perform these operations and dispatch another action back to your state to mutate it. There are some reasons for this, but for the most part it can be redundant and just add boilerplate. The great thing here is we give you the flexibility to make that decision yourself based on your requirements.
Let's take a look at a simple async action:
In this example, we reach out to the animal service and call feed
and then call setState
with the result. Remember that we can guarantee that the state is fresh since the state property is a getter back to the current state slice.
You might notice I returned the Observable and just did a tap
. If we return the Observable, the framework will automatically subscribe to it for us, so we don't have to deal with that ourselves. Additionally, if we want the stores dispatch
function to be able to complete only once the operation is completed, we need to return that so it knows that.
Observables are not a requirement, you can use promises too. We could swap that observable chain to look like this:
Dispatching Actions From Actions
If you want your action to dispatch another action, you can use the dispatch
function that is contained in the state context object.
Notice I returned the dispatch function, this goes back to our example above with async operations and the dispatcher subscribing to the result. It is not required though.
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